Envy, on 29 February 2012 - 05:33 PM, said:
T.E.R.A (MMORPG)
Started by Cham, Apr 08 2010 12:35 AM
238 replies to this topic
Nice, i like the pics of you and Socio. Makes me imagine a guildfull of unique hot characters. Do you ever come across any male characters in that game? I don't know that i recall ever seeing pictures of one, aside from the character creation screen.
Posted 29 February 2012 - 10:34 PM
NP: Diablo 3
HC Witch Doctor: ZooTheFirst 30
battletag: unsane#1631
HC Witch Doctor: ZooTheFirst 30
battletag: unsane#1631
http://www.twitch.tv...ioz/b/309673463 Go to around 2 hours, 10 min in. One of the best parts of the weekend I think. NV, Bard and I channel flanking and killing many nerds.
Posted 04 March 2012 - 10:19 PM
Here's some BAM soloing at 39 as a Slayer:
http://www.twitch.tv...mmy/b/310675422
This took a few attempts to get just right.
http://www.twitch.tv...mmy/b/310675422
This took a few attempts to get just right.
Posted 05 March 2012 - 07:49 AM
PvP changes for Tera:
I braced myself, but I actually like these:
http://tera.enmasse....es/patch-160306
Key points:
We've added more PvP rules with this update—it's now uncool to kill players 6+ levels lower than you. These players will now receive the red name of shame and their punishment will be left up to the community.
I braced myself, but I actually like these:
http://tera.enmasse....es/patch-160306
Key points:
We've added more PvP rules with this update—it's now uncool to kill players 6+ levels lower than you. These players will now receive the red name of shame and their punishment will be left up to the community.
- You will now earn Infamy Points for killing lower-level players—60 points for players 6-10 levels lower than you; 120 points for players 11 or more levels lower than you.
- If you have even one Infamy Point, you will be labeled an outlaw.
- We won't penalize you for being an outlaw (having Infamy Points), but the community may retaliate as it sees fit.
- Infamy Points will diminish at a rate of one every five minutes. You can also work them down one at a time by killing monsters equal to your level or higher.
- Implemented a five-second cast time to switch between channels. No more sitting on the couch and channel-surfing.
- Zone channels now have better scaling based on population, so should provide a more seamless party experience when zoning into an area.
Posted 08 March 2012 - 04:37 PM
I actually really liked the PvP changes and zone as well.
PVP WILL NO LONGER END PREMATURELY! Fuck yes.
PVP WILL NO LONGER END PREMATURELY! Fuck yes.
Posted 08 March 2012 - 09:22 PM
http://www.mmorpg.co...On-Preview.html
- New Achievements system: Rewards players with titles and special items for unlocking certain achievements.
- Rested Experience: Players will earn rested experience while resting in a town or city.
- Broker System: Private stores are replaced by a new broker system, serving as the central hub for the player economy.
- New Quests: En Masse employs their own North American writing team to refine existing quests as well as add entirely new quests.
- Daily Quests and Reputation System: Players can do daily quests and earn reputation with six different factions towards a variety of rewards.
- Leveling Curve Adjustments: Through feedback and datamining En Masse has identified areas of the game’s leveling track that needed to be adjusted in order to smooth out the experience.
- Improved Grouping: En Masse has gone ahead and bumped up experience bonuses for grouping to encourage players to get together and adventure. Additionally, the developer has also added an instance finder functionality to allow players to queue up and get right into instanced PvE content where they will also find new bind-on-pickup gear. En Masse explained that the bind-on-pickup aspect was important as they wanted to be able to reward players with powerful items without breaking the in-game economy.
- Nexus System: At endgame, dimensional portals from the Argon world will open up in end-level areas of the player world. Players will be informed of these portal openings via system announcements on the server. The Nexus system will make use of a public quest system, so whether you’ve got only a couple of players or a full-sized raid group, all you need to do is simply enter the portal to get involved. Once inside, players will have to fight back hordes of Argon over the course of an hour. Players who beat back he Argon forces here will be rewarded with rare items, some of which are exclusive to the Nexus system content.
- Improved Account Security: En Masse is looking to ensure player accounts are secure by using a Steam Guard-esque system that will require players pass a unique check when logging into the game from a new PC.
- Chrono Scrolls: A PLEX-like item that will be available in the in-game store. Chrono Scrolls grant 30 days of play time and can be sold or traded to players within the game. En Masse feels this feature is a win-win-win, as players with more money than time can acquire gold to purchase in-game goods by selling these Chrono Scrolls to other players who play the game non-stop. Of course, TERA also wins because it also helps curb gold farming.
- PvP and PvE Server Types: En Masse will be offering players the choice of playing on PvE or PvP ruleset servers. They also noted that each ruleset will be custom tailored to better fit the types of players that play on them.
- Currency Breakup: Gold will be split into gold, silver, and copper, which should be less confusing for players.
- Controller Support: The developers feel that TERA lends itself well to being played on a controller, so they’ve added controller support. They also hope that this will attract console gamers who perhaps never tried an MMO before.
- Racial Abilities and Perks: Each race will have a variety of unique skills to set themselves apart and incorporate the background lore of their respective races. It’s important to note that these abilities aren’t being designed in such a way that players will feel like they need to play classes as specific races in order to get the most out of them.
- Instance Shuffle: The team has moved many of the existing instances into different level ranges in order to smooth out the experience. Endgame instances will also come in normal and hard modes.
Posted 09 March 2012 - 01:07 AM
But when you zone out, you're outside the dungeon, and not where you magically teleported in from.
Posted 09 March 2012 - 02:29 AM
One of the features that I really like is the group system and not being punished experience wise for questing with friends.
Posted 12 March 2012 - 03:07 AM
From GDC this year,
Awesome interview with Pat Wyatt (used to work at Blizzard):
Awesome interview with Pat Wyatt (used to work at Blizzard):
Posted 12 March 2012 - 10:02 AM
I know the graphicals in Tera are amazing. I was wondering if there is going to be more graphical options once the game is released?
Posted 10 April 2012 - 05:54 AM
I'm just looking to see if En Masse is going to add advanced graphics settings so the game looks more like KTera.
Posted 10 April 2012 - 06:27 AM
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